Sep 19, 2006, 03:56 PM // 15:56
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#1
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Academy Page
Join Date: Sep 2006
Location: florida
Guild: DrKS
Profession: A/E
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Necromancer Build
Necromancer/Any*
ATTRIBUTES SKILLS
Blood Magic-13(12+1) 1. Vampiric Gaze
Death Magic-12(13) 2. Vampiric Bite
Soul Reaping-3(3) 3. Blood Drinker
4. Putrid Explosion
5. Vampiric Horror
6. Soul Feast
7. Barbed Signet
8. Optional (place any here)
This build was designed to stay alive with the Necromancer's ability to leech health from the foe. Use Putrid Explosion on enemies near dead bodies, or you can make a Vampiric Horror to leech health from the foe. If you need health use Soul Feast on dead bodies. If you are low on energy use Barbed Signet, since signets don't cost any energy.
*this build was made for alliance battles.
Last edited by Morgarath; Sep 19, 2006 at 03:59 PM // 15:59..
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Sep 19, 2006, 04:00 PM // 16:00
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#2
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Academy Page
Join Date: Sep 2006
Location: florida
Guild: DrKS
Profession: A/E
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looks like theres not enough room...sorry about that guys i think you can still read....cant you???
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Oct 10, 2006, 10:51 PM // 22:51
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#3
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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I'm not saying this wont work or anything, and this is pure speculation based on an at-a-glance view, but what is so great about this? Sure, you can stay alive very well, but theres no use of a secondary profession incorporated, which in my oppinion, is somewhat of a waste.
Theres nothing that makes this very powerful nor is there energy management.
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Oct 21, 2006, 05:17 PM // 17:17
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#4
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Ascalonian Squire
Join Date: Oct 2006
Guild: Children of the Abyss
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OK here is another way to stay alive as a necro in AB
'm going to tell you the secret of the difference between
a typical AB minionmaster who will die a lot to spikes of various sorts and a more solid minionmancer that can stay alive much better and make a big differnece.
dark bond.
take just that and you are already more effective than 75% of the other minionmancer. bring something to cover it (not hard since you are a monk secondary) and you are up in the top %10 or so based on government research.
vampiric horrors help about as much as mending.
golem, bone horrors, bone fiends, blood of the master, a heal, dark bond, and whatever else floats your boat.
can they still get to you? yes. but now it's much much harder. if you have a monk in youre group watching your life you shouldn't die at all.
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